Smurfs' Village Wiki
Tag: Visual edit
(2 intermediate revisions by 2 users not shown)
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| name = Sandbox
 
| name = Sandbox
 
| image = File:Sandbox.jpg
 
| image = File:Sandbox.jpg
| imagewidth = 240px
+
| imagewidth = 240
 
| caption = Sandbox
 
| caption = Sandbox
 
| effects = Awards {{Coins}} for each related item placed nearby<br />Awards 360{{XP}} on placement
 
| effects = Awards {{Coins}} for each related item placed nearby<br />Awards 360{{XP}} on placement
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|Sandbox||2400{{Coins}}||None
 
|Sandbox||2400{{Coins}}||None
 
|-
 
|-
|[[Log Bench]]||1000{{Coins}}||???
+
|[[Log Bench]]||1000{{Coins}}||23 {{Coins}}
 
|-
 
|-
|[[Seesaw]]||1350{{Coins}}||???
+
|[[Seesaw]]||1350{{Coins}}||30 {{Coins}}
 
|-
 
|-
|[[Merry-Go-Round]]||1500{{Coins}}||???
+
|[[Merry-Go-Round]]||1500{{Coins}}||34{{Coins}}
 
|-
 
|-
 
|[[Tree Stump]]||100{{Coins}}||2{{Coins}}
 
|[[Tree Stump]]||100{{Coins}}||2{{Coins}}
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|}
 
|}
   
While initial outlay is very high for these items, each item will eventually pay for itself over time. There is, however, a way that sandboxes can be made extremely lucrative. Although, each sandbox awards coins for each object nearby, objects will count for all sandboxes if placed near to multiple sandboxes. The following examples show this principle:
+
While initial outlay is very high for these items, each item will eventually pay for itself over time. Although each sandbox awards coins for each object nearby, objects will count for only one sandbox no matter placed near to multiple sandboxes. The following examples show this principle:
   
 
;Example 1:
 
;Example 1:
 
'''One sandbox surrounded by 8 playhouses'''
 
'''One sandbox surrounded by 8 playhouses'''
 
*Initial outlay: 20,000{{Coins}}
 
*Initial outlay: 20,000{{Coins}}
*Daily return: 400{{Coins}}
+
*Daily return: 400
 
*Breakeven in: 50 days
 
*Breakeven in: 50 days
   
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'''9 sandboxes surrounded by 16 playhouses'''
 
'''9 sandboxes surrounded by 16 playhouses'''
 
*Initial outlay: 56,800{{Coins}}
 
*Initial outlay: 56,800{{Coins}}
*Daily return: 7,200{{Coins}}
+
*Daily return: 800{{Coins}}
*Breakeven in: 7.9 days
+
*Breakeven in: 71 days
   
 
;Example 3:
 
;Example 3:
'''25 sandboxes surrounded by 56 playhouses'''
+
'''One sandbox surrounded by 11.733333 merry-go-rounds '''
*Initial outlay: 183,200{{Coins}}
 
*Daily return: 70,000{{Coins}}
 
*Breakeven in: 2.6 days
 
   
  +
(Although impossible, this example shows the difference between playhouses and merry-go-rounds.)
;Example 4:
 
 
*Initial outlay: 19,999.9995{{Coins}}
'''49 sandboxes surrounded by 72 playhouses'''
 
*Initial outlay: 276,000{{Coins}}
+
*Daily return: 398.93322{{Coins}}
 
*Breakeven in: about 50.1337 days
*Daily return: 176,400
 
  +
This shows that playhouses are slightly better that merry-go-rounds.[[Category:Furniture]]
*Breakeven in 1.6 days
 
 
Using this strategy it is possible to earn millions of coins in a matter of days, although it would take up s large amount of space. One place this can be done is on the Island, where a large amount of land can be freed up by purchasing [[Smurf Condo]]s and expanding across the river.
 
[[Category:Furniture]]
 

Revision as of 14:58, 14 October 2019

Sandbox
240px
Sandbox
Vital statistics
Type
Effects Awards GC for each related item placed nearby
Awards 360Template:XP on placement
Source Decorations > Furniture menu
Cost to buy 2400GC
Cost to sell

The Sandbox is an item of Furniture available in the Main Village, on The Island and on The Mountain. Despite costing 2400GC, the Sandbox does not give out any coins on its own. Instead, it gives out coins once a day depending on any playground-related items are placed nearby. These items, their costs and the daily reward for each of them are shown in the table below:

Item Cost Return
Sandbox 2400GC None
Log Bench 1000GC 23 GC
Seesaw 1350GC 30 GC
Merry-Go-Round 1500GC 34GC
Tree Stump 100GC 2GC
Playhouse 2200GC 50GC

While initial outlay is very high for these items, each item will eventually pay for itself over time. Although each sandbox awards coins for each object nearby, objects will count for only one sandbox no matter placed near to multiple sandboxes. The following examples show this principle:

Example 1

One sandbox surrounded by 8 playhouses

  • Initial outlay: 20,000GC
  • Daily return: 400
  • Breakeven in: 50 days
Example 2

9 sandboxes surrounded by 16 playhouses

  • Initial outlay: 56,800GC
  • Daily return: 800GC
  • Breakeven in: 71 days
Example 3

One sandbox surrounded by 11.733333 merry-go-rounds

(Although impossible, this example shows the difference between playhouses and merry-go-rounds.)

  • Initial outlay: 19,999.9995GC
  • Daily return: 398.93322GC
  • Breakeven in: about 50.1337 days

This shows that playhouses are slightly better that merry-go-rounds.